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Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modified Centaur RSV,Vigilance, Graves readily intercepts and countermands orders she considers cowardly, while acting as a figurehead of fear and inspiration.
On Armageddon, the Season of Fire has passed, and the Imperium has begun a new campaign against the Orkoid scourge. Yet, unbeknownst to the hive world's military leaders, a greater threat approaches – the return of Ghazghkull Thraka. In the planet's darkest hour, a legendary commander thought lost has returned – Commissar Yarrick lives! Perhaps, with his inspirational leadership, Armageddon may...
When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud ranks of the foe are reduced to mangled ruin and the Orks race onward towards the next battle.
The Deathwatch are a Chapter of Space Marines unlike any other. Promising individual agents are seconded from other Chapters and inducted into the service of the Inquisition’s Ordo Xenos. They are given rare and powerful equipment and weapons, and tasked with taking on the most deadly threats to the Imperium in daring missions, often comprising just a handful of these elite agents. Armageddon...
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' ire, the Adepta Sororitas striving furiously to purge these heretics lest they themselves be judged and punished by their intolerant Dogmata Superior.
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' ire, the Adepta Sororitas striving furiously to purge these heretics lest they themselves be judged and punished by their intolerant Dogmata Superior.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Defilers are Daemon Engines possessed by abominable entities – towering creations that stomp across battlefields on piston-driven legs, slaying enemies with claws capable of cutting a Space Marine in half. Foes are not safe at range either, as the Defiler inflicts a trail of carnage with its cannon and other heavy weapons.
This packed boxed set is ideal for starting a new Solar Auxilia collection – or expanding an existing army – to unleash in games of Legions Imperialis, and save money compared to buying the kits separately. This force is built around a solid core of infantry able to control the battlefield through sheer weight of numbers. Artillery lays down constant barrages of heavy firepower while a...
Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroyed, then moving on to the next, these ghastly war engines burn and drill a trail of utter devastation for their comrades to follow into the very heart of their foes' position.
The Glaive is a super-heavy tank pattern based on the Fellblade, outfitted with a potent volkite carronade, a device of the Mechanicum whose design is said to have originated on Mars during the wars of the Age of Strife. When it fires, multiple targets are struck down by its ravening beam before even a portion of its energy is dissipated.
The role of Custodian Venatari is a high honour among their Legio and is reserved for those who have proven themselves successful in the Blood Games. Their domain resides among the rooftops and spires of the Imperial Palace and in the skies above any Custodian assault, overseeing and assessing potential threats below before swooping into a killing dive.
Shield Captains are warriors of consummate and superhuman ability, rare insight, acumen, and knowledge. Afforded the finest of the Imperium’s arms, each of these legendary fighters commands the Legio Custodes against all manner of threats – they bear the might and power of the Legio, manifested in a single indomitable warrior.
The Custodian Guard are terrifyingly potent fighters – stronger, faster and more resilient than even Space Marines. Clad in uniquely alloyed armour and armed with lethal guardian spears, they are both living symbols of the Emperor’s authority and unrivalled warriors.
The Coronus Grav-carrier grants the Legio Custodes a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, allowing them to deploy, redeploy, and evade without risk of being pinned down by enemy troops or hazardous terrain. They are both the primary transport for the Sodalities of the Legio and the template upon which several other grav-craft are based.
The Caladius Annihilator Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Arachnus blaze carronade. With this fusion of advanced systems and weapons, the Caladius Annihilator is perhaps the most powerful battleline armoured unit of its size in the Imperium’s forces.
The Caladius Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Iliastus accelerator cannon. With this fusion of advanced systems and weapons, the Caladius is perhaps the most powerful battleline armoured unit of its size in the Imperium’s forces.
The Legiones Astartes deploy super-heavy assets when the need is great – massive battle tanks with weapons so powerful they can obliterate other war machines, and threaten even enemy Titans. In some extreme cases, both sides utilise these tanks, unleashing devastating ordnance upon each other until the battlefield is littered with smouldering hulks.
Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.
The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper chainswords before mowing down what remains of their enemies with hails of chastiser gatling rounds or explosive munitions from their frag bombards.
Mutilators change their grotesque, warp-saturated forms at will, sprouting monstrously oversized close combat weapons and mutant siege appendages depending on the foes they face. Bursting amidst coruscating teleportation flares with metallic roars, the hulking brutes charge headlong into their shocked victims to butcher everything within arm's reach.
Kravek Morne is a being of adamant and singular purpose, a living weapon in service to the Daemon Primarch Perturabo. The Iron Warriors Warsmith has a will powerful enough to dominate even the insane Obliterators and Mutilators, and leads attacks by hulking elite warriors to break open enemy battle-lines and fortress gates alike.
The Hastarii are heavily armoured Skitarii who lay down withering firepower with heightened efficiency. The expanding energy cones of Exterminator's eradication casters disrupt the target at a molecular level, grossly maiming or completely obliterating their victims, while Fusiliers address the foe's most heavily armoured assets with neutron fusils.
Thulia Ghuld is an avatar of the Omnissiah's martial aspect, commanding fanatical devotion from the Martian cohorts she leads to war. With her Jericho-class conversion resonator, she blasts swathes of enemies into scattering sonic energy, while her Rod of the War Forge beams out carrier waves to goad her warriors into battle.

