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Charonite Ogryns are biochemically and cybernetically altered abhumans. Mutilated in mind and body, they are creatures of brute obedience and drug-induced frenzy. The difficult and unstable technologies used in their creation were deemed unholy by the Mechanicum and may, in part, have alien origins.
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset....
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Speedwaaagh! who lend their strength to Ghazghkull’s Great Waaagh! on Armageddon.
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abhor the witch, the Insidiants take this hatred to the extreme.
Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes.
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw, mowing them down with his storm bolter, and delivering laser blasts from his ocular augmetic, the so-called Bale Eye.
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modified Centaur RSV,Vigilance, Graves readily intercepts and countermands orders she considers cowardly, while acting as a figurehead of fear and inspiration.
On Armageddon, the Season of Fire has passed, and the Imperium has begun a new campaign against the Orkoid scourge. Yet, unbeknownst to the hive world's military leaders, a greater threat approaches – the return of Ghazghkull Thraka. In the planet's darkest hour, a legendary commander thought lost has returned – Commissar Yarrick lives! Perhaps, with his inspirational leadership, Armageddon may...
When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud ranks of the foe are reduced to mangled ruin and the Orks race onward towards the next battle.
The Deathwatch are a Chapter of Space Marines unlike any other. Promising individual agents are seconded from other Chapters and inducted into the service of the Inquisition’s Ordo Xenos. They are given rare and powerful equipment and weapons, and tasked with taking on the most deadly threats to the Imperium in daring missions, often comprising just a handful of these elite agents. Armageddon...
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' ire, the Adepta Sororitas striving furiously to purge these heretics lest they themselves be judged and punished by their intolerant Dogmata Superior.
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' ire, the Adepta Sororitas striving furiously to purge these heretics lest they themselves be judged and punished by their intolerant Dogmata Superior.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Defilers are Daemon Engines possessed by abominable entities – towering creations that stomp across battlefields on piston-driven legs, slaying enemies with claws capable of cutting a Space Marine in half. Foes are not safe at range either, as the Defiler inflicts a trail of carnage with its cannon and other heavy weapons.
The set includes 150 multipart plastic miniatures, which combine to build 58 Legiones Astartes models:– 2x Legion Command Squads– 8x Tactical Legionaries– 2x Terminators– 2x Assault Marines– 4x Support Legionaries– 4x Contemptor Dreadnoughts– 4x Leviathan Siege Dreadnoughts– 4x Deredeo Dreadnoughts– 4x Legion Rapiers– 4x Tarantulas– 4x Kratos– 4x Sicaran Tanks– 6x Land Raider...
This packed boxed set is ideal for starting a new Solar Auxilia collection – or expanding an existing army – to unleash in games of Legions Imperialis, and save money compared to buying the kits separately. This force is built around a solid core of infantry able to control the battlefield through sheer weight of numbers. Artillery lays down constant barrages of heavy firepower while a...
The set includes 76 multipart plastic miniatures, which combine to build 44 Legiones Astartes models:– 12x Saturnine Terminator Squads– 4x Saturnine Command Squads– 8x Saturnine Dreadnoughts– 8x Araknae Weapons Platforms– 8x Vindicator Siege Tanks– 2x Mastodon Super-heavy Assault Transports– 2x Fire Raptors
Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroyed, then moving on to the next, these ghastly war engines burn and drill a trail of utter devastation for their comrades to follow into the very heart of their foes' position.
The Glaive is a super-heavy tank pattern based on the Fellblade, outfitted with a potent volkite carronade, a device of the Mechanicum whose design is said to have originated on Mars during the wars of the Age of Strife. When it fires, multiple targets are struck down by its ravening beam before even a portion of its energy is dissipated.
The role of Custodian Venatari is a high honour among their Legio and is reserved for those who have proven themselves successful in the Blood Games. Their domain resides among the rooftops and spires of the Imperial Palace and in the skies above any Custodian assault, overseeing and assessing potential threats below before swooping into a killing dive.
Shield Captains are warriors of consummate and superhuman ability, rare insight, acumen, and knowledge. Afforded the finest of the Imperium’s arms, each of these legendary fighters commands the Legio Custodes against all manner of threats – they bear the might and power of the Legio, manifested in a single indomitable warrior.
The Custodian Guard are terrifyingly potent fighters – stronger, faster and more resilient than even Space Marines. Clad in uniquely alloyed armour and armed with lethal guardian spears, they are both living symbols of the Emperor’s authority and unrivalled warriors.

