Výbušný holub
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Exploding Kittens is a feline version of Russian Roulette. Players take turns taking turns to draw cards until someone receives an exploding kitten and loses the game. However, the deck of cards consists of cards that allow you to avoid the explosion, for example by being able to look at the cards before taking them, forcing your opponent to take several cards at once or shuffling the deck.
Druhé rozšíření oblíbené karetní hry Výbušná koťátka.
HAF-HAF-HAF! Na štěkotu psa není nic podivného, ale když štěká kočka? Stačí si představit tento "bizárek" a hned vám musí být jasné, že 3.rozšíření vnese do vaší oblíbené kočičí hry opět nové mocné akce a efekty, které mění hru!
Výbušná koťátka jsou extrémně strategickou verzí ruské rulety (jen s koťátky). Hráči si dobírají karty, dokud si někdo nelízne výbušné koťátko, exploduje, umře a je vyřazen ze hry. Pokud ten hráč nemá kartu Zneškodni, která mu umožní zneškodnit koťátko pomocí laserového ukazovátka, podrbáním na bříšku nebo sendviče s šantou kočičí. Úkolem všech ostatních karet v balíčku je pomoci hráčům držet...
Collection of the best from Exploding Kittens! Recipes for disaster bring everything beginners need for their first game of Exploding Kittens. For more experienced players, they offer a selection of the best cards from the game expansion along with recipe booklets that open up more than a dozen new game variants.
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. If you combine the two decks, you can go up to 9 players. 10 with Imploding Kittens.
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Product detailed description
A family party game where you play fast, guess even faster, and must not get caught when the pigeon explodes!
Výbušný holub is a new take on the classic “hot potato” game, where players must complete challenges as quickly as possible to pass the pigeon shaker to the other team. If you're holding the shaker when it explodes, you lose, and the other team scores a point! The first team to reach 3 points wins.
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